Texture names returned by a call to ggggllllGGGGeeeennnnTTTTeeeexxxxttttuuuurrrreeeessss are not returned by
subsequent calls, unless they are first deleted with ggggllllDDDDeeeelllleeeetttteeeeTTTTeeeexxxxttttuuuurrrreeeessss.
NNNNOOOOTTTTEEEESSSS
ggggllllGGGGeeeennnnTTTTeeeexxxxttttuuuurrrreeeessss is available only if the GL version is 1.1 or greater.
EEEERRRRRRRROOOORRRRSSSS
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if _n is negative.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____OOOOPPPPEEEERRRRAAAATTTTIIIIOOOONNNN is generated if ggggllllGGGGeeeennnnTTTTeeeexxxxttttuuuurrrreeeessss is executed between
the execution of ggggllllBBBBeeeeggggiiiinnnn and the corresponding execution of ggggllllEEEEnnnndddd.
RRRReeeeaaaalllliiiittttyyyyEEEEnnnnggggiiiinnnneeee, RRRReeeeaaaalllliiiittttyyyyEEEEnnnnggggiiiinnnneeee2222, and VVVVTTTTXXXX systems do not support texture
name sharing. Texture names are always local to the rendering context
which was active at the time the names were created.
The implementation on OOOO2222 systems uses a minimum of 64K bytes for every